Note: Participants to a IMR theme present a short commentary or exposé about a video relevant to the main theme.
Christy Dena commenting on computers as artistic tools; Marc Ruppel on “repurposing”, remediation and transmediation with Neil Young’s Greendale project, Robert Pratten on indie franchises and cost-cutting linked to digital media, Brian Newman makes an exposé on transactivism (transmedia + activism) and webdocumentaries, and finally Ted Hope on the transmedia creation process.
Via Immersive Lab a French article that summarizes the main key points with English diagram. Here are some of the conclusions drawn by the experts approached for this prospective survey. Are virtual worlds making a come-back?
Multi User Virtual Environments will render physical attendance in school and university unnecessary.
Virtual reality/Second life will be widely used in education.
Augmented reality applications will be a major tool for learning,
Mobile learning will be natural.
Mobile devices will be used in education to create content.
Practice will be captured through mobile devices and integrated with cloud based portfolios.
Internet will be main media for delivery of education.
Learning from failures and making an event out of it:
You liked the idea of learning from failure in a not-so-earnest setting and want to have your very own FailFaire, or you think that your organization could benefit from an internal event. Here are some tips for rolling your own.
A focus on Europe, cultural differences and the cost of localizing from the start.
Localization is about translation, then about local customer care. We do local fanpage management and community management. […] We believe that translating isn’t enough — local tastes and culture adoption are really important.
We’re a big believer that you shouldn’t develop the game in one language and then translate. Translation and adapting to local culture is part of development. We’ve got six native speakers, one for each language, who are part of development.
Since I’m currently writing my dissertation on ARGs, libraries are my second home. My personal favourite is the Bibliothèque National de France, and represents an architecture jewel to me. It’s actually not so strange to think of libraries as living spaces, environments that can help internal refocusing and personal (re)structuring. Much like gardens and parks actually. Sara Grimes comments on designing library spaces, made especially for children and teenagers / young adults.
Plus, a cool sociological portfolio of teen spaces in public libraries.
Via YPulse and NPR, some thought provoking discussion this week about the growing buzz around libraries, and the surprising idea that libraries might be the “new big pop-culture wave.”
I’m not sure I agree on her assumption on gender, where geeky pop culture topics are directly assimilated to males:
Additionally, the movement appears to be striving for better gender representation - library services & collections for youth have traditionally leaned toward female readers. […] and so the incorporation of different genres, graphic novels, comics, manga, videogames and other media are apparently being used to create more gender inclusive spaces.
IBM Scientists Create Most Comprehensive Map Of The Brain’s Network
“We have successfully uncovered and mapped the most comprehensive long-distance network of the Macaque monkey brain, which is essential for understanding the brain’s behavior, complexity, dynamics and computation,” Dr. Modha says. “We can now gain unprecedented insight into how information travels and is processed across the brain.”
After Wikileaks, OWNI develops an application allowing you to review the files potentially revealing information about coalition forces.
The big issue now facing those from countries other than US and UK is that there is a massive amount of documents and of complex data to go through in order to get a picture of what is going on for each country. Wikileaks itself has only been able to check a small part of the whole amount of data.
That is why the OWNI crew decided to create and develop an online application enabling people to crowdsource the journalistic work. You will be provided a tool to review and assess the countless reports and documents remaining unclear. Once we will have collected enough data and analysis, we will be able to provide you with new insights and understandings of the situation.
- [GAMES / COMPETITION] Serious Games Market
Serious Game Design Competition sponsored by Disney
EpicWin: Serious Games Turning Your To-Do List Into Role-Playing Adventure
[Awesomeness] EpicWin is an upcoming iPhone game by Rexbox and MrFungFung, to note down all your everyday tasks, but with a role-playing spin. Rather than ticking off your chores, completing each one improves and develops your character in an ongoing quest to level-up your in-game avatar.
NBC decided to bring the so far and pretty mysterious show to Comic-Con this year which turned out to be a massive success for the network. With comparisons to ABC’s LOST and FOX’s 24, The Event is claimed to be a sci-fi show with mystery and romance elements all wrapped into one. […] So far only one website, The Event Is Coming has been noticed. The site itself is a photo taken from a satellite which looks down at a mysterious and blurry set of buildings set in Mount Inostranka, Arkansas. [Do I smell ARG?]
Architectural Conjecture
Urban Speculation
Landscape Futures








